Description
Event (15):Déjà Vu (1)
at which point the player with the most victory points wins
gear designed to support Commanders in the field
deduction and adventure
Here's how it works:
Qwirkle Cubes Trains Event (15):Déjà Vu (1)Qwirkle Cubes is a sequel of sorts to Qwirkle with the goal of the game being the same as before: Create rows and columns in which the tokens all match either in color or symbol in order to score points. Each time you add tokens to the playing area, you score points equal to the rows columns that you create or add to. Close out a row by playing the sixth token in it, and you score six bonus points in addition to whatever else you score for the turn.
Exchange/Return Notes
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