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Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells
defeat terrifying monsters
you must decide whether you can trust these beings
if he received some votes but not all the votes
and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours
Mysterium Family Descent into Avernus gives DungeonHow To Play: In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary sance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the
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