US$ 54.41
and other Aelven outcasts
making it simple to run any adventure or create your own
Four artifacts and a series of new or alternative rules
• The strange and terrible magic of the East
by combining items you collected with a scoring card
13TH AGE 2E GAMEMASTERS GUIDE Kids' Puzzles and other Aelven outcastsPlayers will want 13th Age Second Edition Gamemasters Guide for treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM books 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!