Description
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens
You break into their barracks in the dead of night and steal it for yourselves – but none of you can make out the forgotten language the map is written in
and starting decks that offer different strategies and styles of play for you to explore
Over the course of seven chapters that unlock over multiple playthroughs
players choose 1 of 5 action cards
LRW: Vigor Hot During Age I you collectTrample If damage would be dealt to another creature you control, prevent that damage. Put a +1 +1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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