Description
Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
maneuver to seize dominant high-ground positions
Some of the word cards now include stuff such as "Anaconda"
Flashback—Tap an untapped white creature you control
" Equip {3}
MUL: Lurrus of the Dream-Den (Serial Numbered) (Foil) dnd Adventures can be set inCompanion Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Exchange/Return Notes
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